Two's Company, Three's a Crowd




Two's Company, Three's a Crowd is a card game designed to encourage creative thinking and recall or recognize compound words given clues.

Directions:

Prepare the following cards. Words in black are to be placed on the front of the card; words in blue (answers) are to be placed on the back.

  1. strong, block, line
    head
  2. sea, head, light
    read
  3. glue, bell, house
    school
  4. hot, house, food
    dog
  5. notebook, news, airplane
    paper
  6. tree, cake, cup
    fruit or tea or coffee
  7. day, weaver, catcher
    dream
  8. book, furniture, up
    cover
  9. machine, out, line
    time
  10. boat, dream, green
    house
  11. tub, water, bubble
    bath
  12. bell, bonnet, feeling
    blue
  13. full, light, new
    moon
  14. hot, dog, school
    house
  15. walk, pan, cup
    cake

Present the three words to the students. It is their job to find a word that when combined with the three will form compound words or well-known two word phrases.

For example: in letter A, combine the word "strong" with the word "head" to form "head strong;" with the word "block" to form "block head;" and with the word "line" to form "headline."

Options:




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Last updated March 9, 1997