

Two's Company, Three's a Crowd
Two's Company, Three's a Crowd is a card game designed to encourage creative thinking and recall or recognize compound words given clues.
Directions:
Prepare the following cards. Words in black are to be placed on the front of the card; words in blue (answers) are to be placed on the back.
- strong, block, line
head
- sea, head, light
read
- glue, bell, house
school
- hot, house, food
dog
- notebook, news, airplane
paper
- tree, cake, cup
fruit or tea or coffee
- day, weaver, catcher
dream
- book, furniture, up
cover
- machine, out, line
time
- boat, dream, green
house
- tub, water, bubble
bath
- bell, bonnet, feeling
blue
- full, light, new
moon
- hot, dog, school
house
- walk, pan, cup
cake
Present the three words to the students. It is their job to find a word that when combined with the three will form compound words or well-known two word phrases.
For example: in letter A, combine the word "strong" with the word "head" to form "head strong;" with the word "block" to form "block head;" and with the word "line" to form "headline."
Options:
- Prepare the cards and place them in a learning center. Individual students can use them at a specified time or as an extra activity when their class work has been completed.
- Prepare the cards and present a few every day to the whole class. You may designate a specific time during the day as Two's Company, Three's a Crowd time or allow the students to work on the activity throughout the day as a free time activity.
- Award a small prize to the student or small group who answers an item correctly.
- Encourage students to create their own Two's Company, Three's a Crowd items.
- Use a word processing or label making program to create professional looking cards.
- Laminate the cards for durability.

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Last updated March 9, 1997